Monday, April 15, 2013

DESIGN EXPERIMENT 3.0


// PROGRAMMING POP

The purpose of this exercise is to begin programming clusters and the overall site approach for each team. In contrast to the exercise of inserting or assigning program to various buildings, programming seeks out the latent potentials of a scheme and uses ideas of speed, duration, homogeneity and heterogeneity to begin partnering the physics of architecture with programmatic potentials. The focus of this exercise is to begin programming clusters and the site. This will require that each team mine and interrogate physics of existing proposals for programmatic opportunities.  Each team should analyze and consider the physics of their schemes first accounting for prevailing wind orientations, solar orientations, lighting and other ways in which the current design alters and enhances the physics of the existing site.

POP is meant to contain a central Media Arts Museum. This will be housed in the “Main Hall” of the site and use existing train cars and tracks to allow for a variety of possible media installations. The additional Historical and Cultural buildings may be used in a number of different ways. They could be ancillary gallery spaces for the Media Arts Museum, or different museums altogether. The configuration of museums offers two possible scenarios for the site; one that is more homogeneous and one that is more heterogeneous. The lower density schemes will be asked to work with the more heterogeneous “mixed” museum concept while the denser schemes will be asked to work with the more homogeneous large media arts museum concept. Teams will need consider the following categories of program: green space, retail space, office space.  Each team will need to identify the salient programmatic features embedded within their projects. For example, teams may develop alternative models of “green space” making it more “media based” by considering how large atria or outdoor spaces can be curated or used as urban “gallery” spaces. Each category of space needs to consider various distributions of more established international brands, artists, tourist activites or companies in relation to their more local Taipei and Taiwan based counterparts. Think about how to get these to interact in some locations or be more isolated in others.

// OBJECTIVES

To develop possible programmatic scenarios for clusters and the site by testing and experimenting with the physics of each project at a detail scale: 1:500 clusters.
 

// METHODS

Each group will work with models of clusters at 1:500 in order to refine the work at the scale of the site and update and refine the work initially done on prototypes. Using study models that include the arcade areas and a portion of the site each team will develop material and programmatic scenarios for the cluster, then test them through visualizations (diagrams and renderings) at the scale of the site at large. While the focus for the coming week and a half is on the 1:500 scale this is meant to be a multi-scalar exercise. Meaning work at 1:1000 should be visualized and tested as should work at 1:50 (or 25).

  

// DELIVERABLES

DUE TUESDAY APRIL 23


  • Cluster-Site models at 1:500
  • Revised 1:1000 site models
  • 6 A2 renderings suggesting narrative and material quality of buildings
  • Associated model shots and small renderings (less developed) of other key areas of project
  • 1:500 plans sections and related cluster diagrams
  • Revised site diagrams
  • Revised site plan/sections at 1:1000
  • Revised board layouts
  • Rough cut video of projects







 

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