Wednesday, March 20, 2013

DESIGN EXPERIMENT 2.0

PLATFORM STRATEGIES
// POP – PLATFORM OFFICE PARK


A platform is an enabler for exchange. It can be the exchange of information or types of transportation. In the most traditional sense a train platform is a “intermodal transfer point;” a piece of architecture devoted do handling the shifts in speed from rail to pedestrian modes. Our proposal for TTD uses the idea of platform and generalizes it to both engage its historical meaning (as a train platform) and its future meaning (a cybernetic platform).

The site is conceived of as a series of voids within solids. The idea is to use these voids as platforms – instigators and agents of exchange. Some may be formal exchange, some may be ambient exchange. The types of exchange possible in these voids range from abstract notions of exteriorizing the interior to more concrete uses like workshop spaces, gallery spaces or green spaces. Their role is to insure that throughout the site there is always a high contrast of architectures and publics allowing for the most possible exchange of ideas and thinking.

The proposal for the site is a Media Arts Museum – the first of its kind in the world – surrounded by a “park” of related technology and design firms. The Museum has the mission of both displaying art work and of match making artists with innovative design firms, business opportunities and vice a versa. It builds upon Taiwan’s past in the electronics industry while projecting it forward as an enabler (a platform if you will) that fosters creativity and exchange between designers, artists and companies. It will house studio spaces and manufacturing shops (of different kinds) in order to foster exchange between parties. Gallery spaces are both formal and informal. Sensitive to the Historical buildings the Museum anticipates foregrounding projected art work that can be installed in the buildings in a number of creative ways by artists. Chassis of existing train cars will be equipped for exhibitions as well. Ambient gallery spaces are the atria of the office towers and the green spaces surrounding the existing buildings – placing the buildings themselves on display.

// OBJECTIVES

The second half of the semester will be devoted to adapting prototypes on the site. Working with the current site plan each team needs to develop their projects in such a way as to maximize “effervescence” and the use of void spaces. Keep in mind that these can be conceived of more as bubbles than tubes (do not require continuity) and their goal is to allow alternative elements to permeate the site horizontally and vertically. Look for relationships to the podium-arcade and consider how these spaces might be programmed in the future. Each group needs to make an argument for the advantages of a mid-sized high rise (10-20 stories) and how the atria alter the lifestyle of office space.

// METHODS

Each group will work with the “U” scheme for the site. Corner and Fragment will be working with a GFA of 200,000 square meters while Asymmetric and Split will be working with a GFA of 400,000 square meters. Using the prototypical studies from the first part of the semester begin developing and manipulating the massing and proportions of your typical office tower Currently all groups have one prototype. Each group will need to revise that prototype to be no more than 20 stories as well as develop two other prototypes (longer, taller, smaller, wider). Clustering the prototypes and considering proximities to galleries and/or civic spaces each group will begin and studying the interaction between atria and in section. Atrium need to be conceived of as “open spaces” for ambient cultural or civic programming (vertical galleries, botanical gardens, lighting effects). Groups should develop most potent spatial relationships across and between atria.
Within the tower consider how to work the atrium at multiple scales and develop several ideas about aperture; large scale and small scale. Each team will need to develop and calibrate the double skin to accommodate both the atrium cladding and building cladding. Keep in mind that an interior can outside and an exterior can be inside.

Please keep in mind the following constraints:

+> Towers are not to exceed 20 stories
+> Atria are not to take up more than 50% of the floor area on any floor (TBD per group)
+> Primary Cores are cast in place concrete
+> All schemes are double skins
+> Interior skin (structural) is exposed pre-cast concrete (or GRC)
+> This can be clad with metal in some cases
+> Exterior skin (curtain wall) is metal and glass (non structural)
+> Panel size not to exceed 2Mx3M
+> Minimize columns on floor plates

// DELIVERABLES

DUE FRIDAY APRIL 12

+> Site Models and studies at 1:1000
+> Revised 1:500 models showing 2-3 prototypes
+> 3-5 A2 renderings suggesting narrative and material quality of buildings
+> 1:50 revised detail model
+> 1:500 plans sections and diagrams
+> Rough cut video of projects

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